tests/auth.rs
use ossuary::{OssuaryConnection, ConnectionType};
use ossuary::OssuaryError;
const SERVER_SECRET: &[u8] = &[
0x50, 0x29, 0x04, 0x97, 0x62, 0xbd, 0xa6, 0x07,
0x71, 0xca, 0x29, 0x14, 0xe3, 0x83, 0x19, 0x0e,
0xa0, 0x9e, 0xd4, 0xb7, 0x1a, 0xf9, 0xc9, 0x59,
0x3e, 0xa3, 0x1c, 0x85, 0x0f, 0xc4, 0xfa, 0xa2,
];
const SERVER_PUBLIC: &[u8] = &[
0x20, 0x88, 0x55, 0x8e, 0xbd, 0x9b, 0x46, 0x1d,
0xd0, 0x9d, 0xf0, 0x00, 0xda, 0xf4, 0x0f, 0x87,
0xf7, 0x38, 0x40, 0xc5, 0x54, 0x18, 0x57, 0x60,
0x74, 0x39, 0x3b, 0xb9, 0x70, 0xe1, 0x46, 0x98,
];
const CLIENT_SECRET: &[u8] = &[
0x10, 0x86, 0x6e, 0xc4, 0x8a, 0x11, 0xf3, 0xc5,
0x6d, 0x77, 0xa6, 0x4b, 0x2f, 0x54, 0xaa, 0x06,
0x6c, 0x0c, 0xb4, 0x75, 0xd8, 0xc8, 0x7d, 0x35,
0xb4, 0x91, 0xee, 0xd6, 0xac, 0x0b, 0xde, 0xbc,
];
const CLIENT_PUBLIC: &[u8] = &[
0xbe, 0x1c, 0xa0, 0x74, 0xf4, 0xa5, 0x8b, 0xbb,
0xd2, 0x62, 0xa7, 0xf9, 0x52, 0x3b, 0x6f, 0xb0,
0xbb, 0x9e, 0x86, 0x62, 0x28, 0x7c, 0x33, 0x89,
0xa2, 0xe1, 0x63, 0xdc, 0x55, 0xde, 0x28, 0x1f,
];
//const CLIENT_SECRET2: &[u8] = &[
// 0xb4, 0xa6, 0x07, 0x9c, 0xeb, 0x3b, 0xb4, 0x6b,
// 0x0f, 0xe3, 0x21, 0x15, 0xa0, 0xf0, 0x57, 0x7e,
// 0xac, 0x5b, 0x16, 0x7e, 0xf0, 0x68, 0x22, 0x78,
// 0xab, 0xbb, 0xf2, 0x58, 0x1e, 0x1d, 0x9d, 0xb3,
//];
const CLIENT_PUBLIC2: &[u8] = &[
0xe8, 0x35, 0x9f, 0xd1, 0xc1, 0x99, 0x55, 0x78,
0x4a, 0x0a, 0xea, 0xc2, 0x4b, 0x58, 0x5e, 0x30,
0xfc, 0x76, 0x0e, 0x84, 0x28, 0xe8, 0x6c, 0x85,
0xb8, 0xe1, 0xa0, 0x47, 0x86, 0x6d, 0xd6, 0xf1,
];
#[derive(Debug)]
enum LoopConn {
LoopClient,
LoopServer,
}
enum ExpectedError {
UntrustedServer,
}
fn is_done(conn: &mut OssuaryConnection, expected_error: &Option<ExpectedError>, tofu: bool) -> bool {
match conn.handshake_done() {
Ok(true) => true,
Ok(false) => false,
Err(OssuaryError::UntrustedServer(key)) => {
match expected_error {
Some(ExpectedError::UntrustedServer) => match tofu {
true => { let _ = conn.add_authorized_key(&key).unwrap(); false },
false => panic!("UNEXPECTED: no trust-on-first-use"),
},
_ => panic!("UNEXPECTED: Untrusted server"),
}
},
Err(e) => panic!("{:?}", e)
}
}
fn connect(mut client_conn: OssuaryConnection, mut server_conn: OssuaryConnection, expected_error: Option<ExpectedError>, tofu: bool) {
let mut loop_conn = LoopConn::LoopClient;
let mut client_buf: Vec<u8> = vec!();
let mut server_buf: Vec<u8> = vec!();
loop {
let (mut send_conn, _recv_conn, mut send_buf, recv_buf) = match loop_conn {
LoopConn::LoopClient => (&mut client_conn, &mut server_conn, &mut client_buf, &mut server_buf),
_ => (&mut server_conn, &mut client_conn, &mut server_buf, &mut client_buf),
};
let send_done = is_done(&mut send_conn, &expected_error, tofu);
let recv_done = is_done(&mut send_conn, &expected_error, tofu);
if send_done && recv_done {
break;
}
send_conn.send_handshake(&mut send_buf).unwrap();
println!("{:?} {:?}", loop_conn, send_buf);
match send_conn.recv_handshake(&mut recv_buf.as_slice()) {
Ok(b) => { recv_buf.drain(0..b); },
Err(OssuaryError::WouldBlock(b)) => { recv_buf.drain(0..b); },
Err(e) => panic!("UNEXPECTED: recv failed: {:?}", e),
}
loop_conn = match loop_conn {
LoopConn::LoopClient => LoopConn::LoopServer,
_ => LoopConn::LoopClient,
};
}
}
#[test]
fn auth_no_keys_tofu() {
// Neither requires authentication, client uses Trust-On-First-Use
let client_conn = OssuaryConnection::new(ConnectionType::Client, None).unwrap();
let server_conn = OssuaryConnection::new(ConnectionType::UnauthenticatedServer, None).unwrap();
connect(client_conn, server_conn, Some(ExpectedError::UntrustedServer), true);
}
#[test]
fn auth_client_key_one_good() {
// Server requires authentication, client is valid, client uses TOFU
let client_conn = OssuaryConnection::new(ConnectionType::Client, Some(CLIENT_SECRET.clone())).unwrap();
let mut server_conn = OssuaryConnection::new(ConnectionType::AuthenticatedServer, None).unwrap();
let _ = server_conn.add_authorized_key(CLIENT_PUBLIC).unwrap();
connect(client_conn, server_conn, Some(ExpectedError::UntrustedServer), true);
}
#[test]
fn auth_client_key_many_good() {
// Server requires authentication, client is valid, client uses TOFU
let client_conn = OssuaryConnection::new(ConnectionType::Client, Some(CLIENT_SECRET.clone())).unwrap();
let mut server_conn = OssuaryConnection::new(ConnectionType::AuthenticatedServer, None).unwrap();
let keys = vec!(CLIENT_PUBLIC, CLIENT_PUBLIC2);
let _ = server_conn.add_authorized_keys(keys).unwrap();
connect(client_conn, server_conn, Some(ExpectedError::UntrustedServer), true);
}
#[test]
#[should_panic(expected = "InvalidKey")]
fn auth_client_key_one_bad() {
// Server requires authentication, client is invalid, expected failure
let client_conn = OssuaryConnection::new(ConnectionType::Client, Some(CLIENT_SECRET.clone())).unwrap();
let mut server_conn = OssuaryConnection::new(ConnectionType::AuthenticatedServer, None).unwrap();
let _ = server_conn.add_authorized_key(CLIENT_PUBLIC2).unwrap();
connect(client_conn, server_conn, Some(ExpectedError::UntrustedServer), true);
}
#[test]
#[should_panic(expected = "InvalidKey")]
fn auth_client_key_many_bad() {
// Server requires authentication, client is invalid, expected failure
let client_conn = OssuaryConnection::new(ConnectionType::Client, Some(CLIENT_SECRET.clone())).unwrap();
let mut server_conn = OssuaryConnection::new(ConnectionType::AuthenticatedServer, None).unwrap();
let keys = vec!(SERVER_PUBLIC, CLIENT_PUBLIC2);
let _ = server_conn.add_authorized_keys(keys).unwrap();
connect(client_conn, server_conn, Some(ExpectedError::UntrustedServer), true);
}
#[test]
fn auth_server_key_good() {
// Client requires authentication
let mut client_conn = OssuaryConnection::new(ConnectionType::Client, None).unwrap();
let server_conn = OssuaryConnection::new(ConnectionType::UnauthenticatedServer, Some(SERVER_SECRET.clone())).unwrap();
let _ = client_conn.add_authorized_key(SERVER_PUBLIC).unwrap();
connect(client_conn, server_conn, None, false);
}
#[test]
#[should_panic(expected = "Untrusted server")]
fn auth_server_key_bad() {
// Client require authentication, expected failure
let mut client_conn = OssuaryConnection::new(ConnectionType::Client, None).unwrap();
let server_conn = OssuaryConnection::new(ConnectionType::UnauthenticatedServer, Some(SERVER_SECRET.clone())).unwrap();
let _ = client_conn.add_authorized_key(CLIENT_PUBLIC2).unwrap();
connect(client_conn, server_conn, None, false);
}
#[test]
fn auth_client_server_keys_good() {
// Server and client require authentication
let mut client_conn = OssuaryConnection::new(ConnectionType::Client, Some(CLIENT_SECRET.clone())).unwrap();
let mut server_conn = OssuaryConnection::new(ConnectionType::AuthenticatedServer, Some(SERVER_SECRET.clone())).unwrap();
let _ = server_conn.add_authorized_key(CLIENT_PUBLIC).unwrap();
let _ = client_conn.add_authorized_key(SERVER_PUBLIC).unwrap();
connect(client_conn, server_conn, None, false);
}
#[test]
#[should_panic(expected = "Untrusted server")]
fn auth_client_server_keys_bad() {
// Server and client require authentication, expected failure
let mut client_conn = OssuaryConnection::new(ConnectionType::Client, Some(CLIENT_SECRET.clone())).unwrap();
let mut server_conn = OssuaryConnection::new(ConnectionType::AuthenticatedServer, Some(SERVER_SECRET.clone())).unwrap();
let _ = server_conn.add_authorized_key(CLIENT_PUBLIC2).unwrap();
let _ = client_conn.add_authorized_key(CLIENT_PUBLIC).unwrap();
connect(client_conn, server_conn, None, false);
}