Commit |
Message |
Author |
Date |
Diff |
Refs |
1a17b07 |
A few logic changes that might have been able to cause bugs, and one that might run a tiny bit faster. |
mrmekon |
2012-04-13 |
2 (+11/-7) |
master |
0233fa2 |
Added license to project file, switched to newer version of cljsbuild, and to less optimization for now. Tested with advanced optimization, and it works. |
mrmekon |
2012-04-13 |
1 (+6/-2) |
|
d5ad439 |
Applied BSD license |
mrmekon |
2012-04-13 |
8 (+74/-1) |
|
d3b9772 |
New screenshot with colors . |
mrmekon |
2012-04-12 |
1 (+2/-0) |
|
e57b07e |
Documentation to go along with the new spikers. |
mrmekon |
2012-04-12 |
3 (+109/-52) |
|
15f9e77 |
Spikes kill player while zooming down level. |
mrmekon |
2012-04-12 |
1 (+16/-2) |
|
4fbffb8 |
More spiking good fun. Player travels down the level when he wins, and can shoot at the spikes while doing so. Spikes do not kill him at the moment. |
mrmekon |
2012-04-12 |
2 (+143/-27) |
|
113d4ac |
Spikes can be shot and destroyed. |
mrmekon |
2012-04-10 |
1 (+50/-7) |
|
f2029bf |
Spikes are drawn, but don't interact yet. |
mrmekon |
2012-04-10 |
3 (+49/-3) |
|
477e4f0 |
Spikers exist and work, but don't lay spikes. |
mrmekon |
2012-04-10 |
3 (+116/-31) |
|