| Commit | 
    Message | 
    Author | 
    Date | 
    Diff | 
    Refs | 
  
  
    | 1a17b07 | 
    A few logic changes that might have been able to cause bugs, and one that might run a tiny bit faster. | 
    mrmekon | 
    2012-04-13 | 
    2 (+11/-7) | 
    master | 
  
    | 0233fa2 | 
    Added license to project file, switched to newer version of cljsbuild, and to less optimization for now.  Tested with advanced optimization, and it works. | 
    mrmekon | 
    2012-04-13 | 
    1 (+6/-2) | 
     | 
  
    | d5ad439 | 
    Applied BSD license | 
    mrmekon | 
    2012-04-13 | 
    8 (+74/-1) | 
     | 
  
    | d3b9772 | 
    New screenshot with colors . | 
    mrmekon | 
    2012-04-12 | 
    1 (+2/-0) | 
     | 
  
    | e57b07e | 
    Documentation to go along with the new spikers. | 
    mrmekon | 
    2012-04-12 | 
    3 (+109/-52) | 
     | 
  
    | 15f9e77 | 
    Spikes kill player while zooming down level. | 
    mrmekon | 
    2012-04-12 | 
    1 (+16/-2) | 
     | 
  
    | 4fbffb8 | 
    More spiking good fun.  Player travels down the level when he wins, and can shoot at the spikes while doing so.  Spikes do not kill him at the moment. | 
    mrmekon | 
    2012-04-12 | 
    2 (+143/-27) | 
     | 
  
    | 113d4ac | 
    Spikes can be shot and destroyed. | 
    mrmekon | 
    2012-04-10 | 
    1 (+50/-7) | 
     | 
  
    | f2029bf | 
    Spikes are drawn, but don't interact yet. | 
    mrmekon | 
    2012-04-10 | 
    3 (+49/-3) | 
     | 
  
    | 477e4f0 | 
    Spikers exist and work, but don't lay spikes. | 
    mrmekon | 
    2012-04-10 | 
    3 (+116/-31) | 
     |